![]() This sandbox is supposed to enable previously undiscovered things to be revealed. You create all of these rules, failsafes, and systems, and let the players go ham. There’s this thing in game theory called “the sandbox”, where as a developer you create this world to play in and the players play and combine things you could have never even dreamed up. This does not mean that any interaction that we discover after the fact needs to be classified as a bug and patched out. There are going to be interactions they never foresaw/envisioned. Intention isn’t the determining factor on whether or not something is a bug.īlizzard cannot possibly account for every single interaction between every single mechanic in the game. Not admiting you actually curve since you visually don’t, again, you can superjump glide from a platform higher than your target and your path will be a straight line stillĪll of it screams that it’s unintended behavior that has stayed in the game because there’s no immediate solution Please re read this and tell me how do you not consider superjump glide a bug, all of it screams that it’s unintended behavior that has stayed in the game because there’s no immediate solution This causes a downward dip – which then immediately transforms into an upward curl because you’re under crouch height, and that’s not acceptable by any means due to potentially game breaking bugs in other games where you’re either clipping, stuck, shot out at an absurd velocity even stronger than superjump, or introducing animation errors that could even potentially reverse backfaces and make Mercy temporarily (or permanently) invisible. This in turn modifies GA’s flight path, and since the game can’t have you in two vertical heights at once, it tries to apply it to your destination point. The game retroactively honors the crouch by, in MID-FLIGHT of GA, changing your starting point height. That’s not acceptable by any means due to potentially game breaking bugs in other games where you’re either clipping, stuck, shot out at an absurd velocity even stronger than superjump, or introducing animation errors that could even potentially reverse backfaces and make Mercy temporarily (or permanently) invisible. This causes a downward dip – which then immediately transforms into an upward curl because you’re under crouch height on GA ending. This in turn modifies GA’s flight path, but since you cannot possibly be your flight path that you’re currently in, and since the game can’t have you in two vertical heights at once, it tries to apply it to your destination point. The game retroactively honors the crouch, MID-FLIGHT of GA, by changing your starting point height in memory. It’s a classic argument of single frame abilities, the server is being fed your last known coordinates, and because it takes longer than a single frame for the server to receive and then retroactively deny an input (and by that point you’re already flying in GA), the game has to honor what’s currently on your screen. This is very different then pressing crouch and GA at the same time.īy crouching and activating GA together, the game thinks you’re standing AND crouching and flying all at once. ![]() Even though crouch looks like it’s an animation clientside, it’s changes camera height in one frame when parented to the character any time you see it in an unsmoothed third-person spectator camera.Ĭrouching, waiting, and then activating GA means you’re activating GA with a startpoint of crouch height. The curve always happens when you press GA and crouch at the same time.Ĭrouch and GA are single frame activation abilities on the client that the server has to honor. It’s pretty obvious that the cars will insta kill you, thus not making any damage immunity, except invulnerability survive.Įither way, crouching and GAing does not activate superjump glide, if what your fantasy is telling you were true, you would be able to “curve” GA by simply crouching and using GA which doesn’t happen, you still need to break the animation Fortify, Fade, and Ice Block makes you immune to it, and Wraith form, the latter three making you invulnerable. The escapes that allow you to Escape Grav is those which makes you CC immune, which you learn from like, an hour of playing. I believe inspire states/shows it has a hardcap stack. That one is obvious.ĮMP/Hack only interrupts channeled ultimates, not transformation ultimates. Junkrat explosions move him, so do Pharah, Soldier… Bastion. Widow swing up and over is literally an achievement you know, Smooth as silk. Lucio’s speed stacking, I assume you mean wallriding and hopping off with speed post is kinda obvious, it has been stated in patches way past that it could do that. There’s nothing in the game saying that you can do ANY of the following Īnd that changes what, exactly ? Most of those are obvious.
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